AoeStats
← Port Moresby

Fortress

510267271Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 36m 57s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
50 1,845 8:23 12:07 24:05 ⛏ Fast Castle
46 1,709 6:50 10:22 29:00 ⛏ Fast Castle
35 1,305 8:02 11:33 24:40 ⛏ Fast Castle
35 1,307 9:04 12:54 29:42 ⛏ Fast Castle
25 924 9:05 12:56 23:56 ⛏ Fast Castle
23 846 7:33 14:32 31:24 ⛏ Fast Castle
21 769 8:05 12:14 24:58 ⛏ Fast Castle
16 606 8:02 13:49 29:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,225 13,375 15,445 2,250 52,295 61,242
22,560 13,920 9,245 1,050 46,775 53,407
22,950 12,386 6,090 1,115 42,541 46,573
18,685 12,325 9,015 1,600 41,625 52,504
13,745 10,770 7,760 1,730 34,005 43,432
12,435 12,745 5,745 1,790 32,715 37,141
13,590 6,685 7,230 2,800 30,305 33,890
10,025 10,018 3,030 1,570 24,643 26,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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