AoeStats
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Oasis

509719747Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 43m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
867
+10
🇩🇪 Bengalis · Germany
728
+26
🇩🇪 Teutons · Germany
650
+19
🇩🇪 Varangians · Germany
642
+35
🇮🇳 Jurchens · India
763
-18
🇺🇸 Tatars · United States
748
-17
🇲🇽 Gurjaras · Mexico
718
-16
🇺🇸 Poles · United States
649
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,443 12:59 19:55 37:51
20 864 11:42 18:52 34:05 ⛏ Fast Castle
20 871 12:07 26:13 —
19 816 12:26 16:39 — ⛏ Fast Castle
18 790 13:16 25:03 36:22 ⛏ Fast Castle
15 632 13:37 20:14 30:05 ⚔ FC into Scouts
13 569 10:26 25:11 —
5 217 12:07 — —

Resources

Player Food Wood Gold Stone Spent Collected
20,430 10,485 12,175 850 43,940 51,274
17,880 9,948 7,670 1,110 36,608 38,024
13,880 8,045 4,790 1,600 28,315 34,951
13,980 5,968 3,500 750 24,198 27,182
10,290 5,615 3,460 1,650 21,015 23,125
8,810 7,580 3,165 1,350 20,905 23,137
9,295 6,895 2,785 100 19,075 25,367
2,800 645 0 0 3,445 4,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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