AoeStats
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Arabia

508740566Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 48m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
1086
+13
🇦🇷 Mongols · Argentina
1069
+14
🇪🇸 Goths · Spain
1060
+15
🇺🇸 Celts · United States
1042
-15
🇧🇷 Koreans · Brazil
1038
-14
🇺🇸 Varangians · United States
1009
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 3,100 9:55 26:02 — ⚔ Archer Rush
38 1,832 12:23 28:10 — ⚔ Skirmisher Rush
35 1,695 11:52 19:52 42:46
31 1,482 11:29 23:18 47:07 ⚔ Scout Rush
28 1,338 9:06 19:42 43:45 ⚔ Scout Rush
24 1,161 10:11 22:20 44:34 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
21,395 9,468 14,025 2,165 47,053 49,637
16,770 10,553 5,130 2,280 34,733 40,798
10,440 15,106 5,465 1,435 32,446 36,333
15,575 7,290 6,910 2,170 31,945 36,493
11,530 11,222 4,660 950 28,362 29,232
13,315 9,788 3,150 1,870 28,123 29,932
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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