AoeStats
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Arena

510118448Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 48m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Japanese · Italy
1034
+14
🇲🇽 Hindustanis · Mexico
1024
+14
🇮🇳 Varangians · India
1009
+15
🇨🇿 Khmer · Czechia
1000
+45
🇨🇳 Saracens · China
1102
-18
🇭🇰 Mongols · Hong Kong SAR China
990
-15
🇨🇳 Spanish · China
971
-14
🇦🇷 Turks · Argentina
900
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 2,292 9:22 21:24 35:15 ⚔ Archer Rush
47 2,282 9:16 14:01 30:11 ⛏ Fast Castle
37 1,807 10:53 14:25 29:32 ⛏ Fast Castle
35 1,721 11:32 15:40 20:30 ◆ FC into Fast Imp
34 1,655 10:02 17:58 — ⛏ Fast Castle
33 1,581 11:48 15:20 28:03 ⛏ Fast Castle
26 1,273 10:45 18:01 42:59 ⛏ Fast Castle
25 1,230 11:49 16:34 36:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,070 32,520 20,485 4,400 85,475 96,450
30,615 21,675 20,970 2,955 76,215 79,967
32,430 16,105 21,405 3,550 73,490 88,192
29,410 13,161 20,960 2,500 66,031 76,351
20,030 21,825 5,935 1,600 49,390 57,508
17,345 16,690 10,590 1,650 46,275 67,147
14,975 8,770 1,210 1,275 26,230 29,134
9,315 8,045 1,910 2,100 21,370 24,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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