AoeStats
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MegaRandom

510454544Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 38m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Muisca · Russia
1434
+16
🇺🇸 Varangians · United States
1407
+18
🇻🇳 Inca · Vietnam
1401
+18
🇨🇳 Armenians · China
1352
+20
🇺🇸 Vikings · United States
1529
-22
🇨🇱 Berbers · Chile
1422
-17
🇺🇸 Varangians · United States
1407
-17
🇺🇸 Vietnamese · United States
1398
-16
Player eAPM Actions Feudal Castle Imperial Opening
65 2,531 9:40 37:15 — ⚔ M@A Rush
61 2,371 9:24 24:26 — ⚔ Archer Rush
47 1,828 10:00 23:24 — ⚔ Scout Rush
36 1,382 9:53 27:37 — ⚔ Champi Rush
33 1,297 9:50 22:39 — ⚔ Scout Rush
30 1,153 9:25 23:24 — ⚔ Scouts into Skirms
28 1,072 10:56 19:34 — ⚔ Champi Rush
24 918 9:45 30:46 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,655 5,345 5,525 750 29,275 29,663
12,165 5,116 7,195 785 25,261 25,833
5,650 10,175 9,180 225 25,230 27,836
14,120 5,355 4,815 225 24,515 25,746
11,835 7,369 3,240 1,150 23,594 25,478
11,685 4,700 4,760 100 21,245 23,008
9,770 5,510 1,270 1,585 18,135 19,035
4,970 4,930 1,300 130 11,330 11,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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