AoeStats
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Pilgrims

510120138Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 53m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
1559
+12
🇹🇷 Hindustanis · Türkiye
1541
+13
🇺🇸 Saxons · United States
1389
+19
🇹🇼 Berbers · Taiwan
1361
+20
🇷🇺 Saracens · Russia
1481
-17
🇵🇪 Malay · Peru
1470
-16
🇧🇪 Wu · Belgium
1462
-16
🇦🇷 Magyars · Argentina
1427
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,504 10:38 15:19 31:50 ⛏ Fish Boom FC into Fire Galleys
42 2,263 11:11 15:45 41:50 ⛏ Fish Boom FC
42 2,267 11:17 17:40 40:33 ⛏ Fish Boom FC
37 1,986 11:00 15:07 32:46 ⛏ Fish Boom FC
31 1,673 11:32 24:36 36:48 ⚔ Fish Boom into Scouts
30 1,633 10:51 14:04 32:27 ⛏ Fish Boom FC
27 1,453 10:56 19:11 52:58 ⛏ Fish Boom into Fire Galleys FC
12 631 10:19 14:22 38:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,085 23,825 22,070 6,265 82,245 83,344
36,650 21,655 13,645 4,525 76,475 88,369
27,665 21,725 19,440 4,305 73,135 79,389
26,835 25,373 14,310 4,235 70,753 74,649
23,935 21,790 12,510 1,760 59,995 68,398
12,920 25,555 12,475 400 51,350 52,424
15,315 13,675 4,880 1,555 35,425 39,431
7,075 6,555 1,825 1,405 16,860 19,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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