AoeStats
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Coastal Forest

510524907Analyzed
2v2 RM · 16h ago on Oct 1, 2026· 36m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1237
+14
🇩🇪 Varangians · Germany
1176
+16
🇨🇭 Ethiopians · Switzerland
1190
-15
🇨🇭 Franks · Switzerland
1175
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,540 10:10 23:29 — ⚔ Fish Boom into Scouts
41 1,501 9:11 20:10 — ⚔ M@A Rush
33 1,228 10:51 14:47 — ⛏ Fast Castle
17 610 11:20 24:08 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,895 6,934 3,980 1,500 27,309 28,856
12,325 6,399 5,325 225 24,274 24,696
11,270 6,417 4,155 140 21,982 24,502
6,735 5,295 2,175 750 14,955 15,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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