AoeStats
← daniloangst

MegaRandom

508870686Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 39m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mapuche · China
1498
+7
🇭🇰 Varangians · Hong Kong SAR China
1289
+14
🇭🇰 Khmer · Hong Kong SAR China
1220
+17
🇨🇳 Franks · China
1188
+19
🇳🇿 Bulgarians · New Zealand
1317
-17
🇲🇾 Celts · Malaysia
1279
-15
🇨🇭 Britons · Switzerland
1219
-13
🇩🇪 Franks · Germany
1212
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 2,197 9:42 22:47 36:00 ⚔ Archer Rush
51 2,017 9:43 24:37 35:11 ⚔ Archer Rush
38 1,517 10:49 14:35 35:52 ⛏ Fast Castle
37 1,474 9:23 15:48 — ⛏ Fast Castle
35 1,387 11:27 25:20 37:08 ⚔ Scout Rush
26 1,039 9:47 22:58 — ⚔ Scouts into Skirms
25 1,000 10:00 25:51 — ⚔ M@A into Skirms into Archers
16 631 10:52 17:19 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
11,905 10,495 8,555 750 31,705 32,508
15,850 4,910 8,200 200 29,160 30,160
12,830 8,373 6,050 945 28,198 35,682
9,725 9,861 6,805 750 27,141 28,788
9,890 7,465 3,970 950 22,275 22,820
9,240 9,000 1,105 850 20,195 25,591
7,575 7,313 2,030 1,150 18,068 18,915
6,820 4,798 1,140 225 12,983 13,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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