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Lombardia

509895542Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 47m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
1485
+16
🇦🇷 Varangians · Argentina
1404
+19
🇫🇷 Japanese · France
1368
+22
🇭🇰 Huns · Hong Kong SAR China
1506
-20
🇭🇰 Goths · Hong Kong SAR China
1488
-19
🇭🇰 Italians · Hong Kong SAR China
1451
-18
Player eAPM Actions Feudal Castle Imperial Opening
52 2,467 9:00 20:03 32:15 ⚔ Scout Rush
52 2,449 9:09 21:19 33:54 ⚔ Scout Rush
48 2,260 13:00 17:32 33:41 ⛏ Fast Castle
36 1,687 11:16 15:27 30:57 ⛏ Fast Castle
35 1,667 8:55 22:50 40:21 ⚔ Scout Rush
34 1,623 11:18 15:05 36:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,645 21,431 17,345 5,165 68,586 75,637
27,610 21,119 15,775 1,865 66,369 73,144
26,920 9,705 13,330 3,650 53,605 66,696
22,685 16,539 10,400 3,585 53,209 64,473
28,305 10,929 8,335 2,350 49,919 52,031
12,780 12,865 4,150 1,805 31,600 34,872
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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