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Lombardia

509884193Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 35m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1496
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1470
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Player eAPM Actions Feudal Castle Imperial Opening
48 1,734 11:26 15:55 31:58 ⛏ Fast Castle
48 1,716 9:00 19:45 32:52 ⚔ Scout Rush
42 1,495 10:56 15:31 30:15 ⛏ Fast Castle
40 1,421 11:36 16:25 29:21 ⛏ Fast Castle
39 1,382 10:36 14:00 29:01 ⛏ Fast Castle
35 1,249 8:31 22:03 27:58 ⛏ Fast Castle
31 1,114 10:52 14:49 — ⛏ Fast Castle
28 1,012 10:48 15:34 33:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,495 9,005 14,610 1,050 58,160 65,361
26,055 11,693 6,515 950 45,213 49,373
11,450 15,637 7,200 2,050 36,337 40,012
19,495 8,611 5,695 2,510 36,311 39,598
14,190 11,252 4,260 3,315 33,017 37,241
13,665 10,199 4,825 2,250 30,939 33,660
10,360 11,683 5,640 1,285 28,968 31,918
8,085 9,267 1,110 670 19,132 24,955
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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