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Lombardia

509870108Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 62m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
46 2,846 9:45 19:12 32:08 ⛏ Fast Castle
44 2,755 10:13 15:06 32:59 ⛏ Fast Castle
41 2,524 9:37 17:41 31:33 ⛏ Fast Castle
39 2,436 10:50 15:26 31:08 ⛏ Fast Castle
35 2,153 9:55 20:00 32:15 ⛏ Fast Castle
34 2,112 11:33 15:26 30:11 ⛏ Fast Castle
26 1,603 11:26 15:17 30:29 ⛏ Fast Castle
25 1,535 10:04 15:26 29:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,415 24,026 41,030 3,110 139,581 142,453
61,420 45,136 14,105 950 121,611 129,401
40,605 38,777 28,665 2,915 110,962 115,859
34,570 30,477 19,950 3,170 88,167 108,721
39,940 17,884 25,370 2,210 85,404 94,192
33,090 30,451 16,325 5,375 85,241 108,287
23,755 35,961 21,135 2,970 83,821 99,197
32,160 29,264 11,295 3,705 76,424 84,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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