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Arena

509661104Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 36m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Poles · Hong Kong SAR China
1468
+16
🇭🇰 Turks · Hong Kong SAR China
1433
+17
🇭🇰 Poles · Hong Kong SAR China
1420
+18
🇨🇳 Varangians · China
1543
-21
🇨🇳 Malay · China
1439
-16
🇨🇳 Britons · China
1397
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,618 12:34 16:04 34:39 ⛏ Fast Castle
44 1,606 8:26 14:18 27:15 ⛏ Fast Castle
37 1,324 10:15 14:35 — ⛏ Fast Castle
35 1,266 11:12 14:57 28:50 ⛏ Fast Castle
30 1,081 10:25 14:36 22:04 ◆ FC into Fast Imp
29 1,060 11:29 15:26 22:57 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
20,065 9,390 13,845 915 44,215 49,562
19,590 9,685 7,530 2,350 39,155 43,973
15,700 12,320 6,575 860 35,455 38,952
10,750 12,235 5,055 1,755 29,795 30,766
8,155 8,180 7,225 0 23,560 24,060
11,545 6,583 3,635 1,300 23,063 24,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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