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Oasis

509614642Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 44m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Saxons · Vietnam
1534
+15
🇨🇳 Franks · China
1504
+16
🇨🇳 Britons · China
1478
+17
🇧🇷 Hindustanis · Brazil
1460
+18
🇫🇷 Spanish · France
1604
-21
🇫🇷 Persians · France
1547
-18
🇭🇰 Britons · Hong Kong SAR China
1440
-14
🇭🇰 Cumans · Hong Kong SAR China
1423
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 2,831 9:36 22:42 37:52 ⚔ M@A into Archers
56 2,507 10:31 14:05 38:14 ⛏ Fast Castle
55 2,455 9:21 14:53 38:26 ⛏ Fast Castle
50 2,230 9:47 19:10 34:31 ⚔ Scout Rush
50 2,216 8:42 20:18 34:34 ⛏ Fast Castle
44 1,956 9:16 21:47 38:08 ⚔ Scout Rush
42 1,846 10:36 26:03 — ⚔ Archer Rush
39 1,717 10:47 25:20 — ⚔ Drush into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
32,710 17,746 19,255 200 69,911 72,574
16,850 23,161 14,815 1,760 56,586 62,253
24,470 12,220 14,495 3,015 54,200 57,496
20,425 9,710 8,650 1,050 39,835 44,280
14,675 11,763 9,180 3,550 39,168 44,047
17,365 11,335 8,550 1,700 38,950 44,529
14,545 11,895 2,835 2,020 31,295 34,286
8,545 10,055 5,970 1,030 25,600 29,624
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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