AoeStats
← Abu.Hansa

Nomad

511030153Analyzed
2v2 RM · 5h ago on Oct 3, 2026· 39m 39s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Malians · Taiwan
1267
+16
🇹🇼 Huns · Taiwan
1250
+17
🇩🇪 Tupi · Germany
1275
-17
🇩🇪 Saxons · Germany
1269
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,624 15:04 18:58 33:42 ⛏ Fish Boom FC
26 1,025 14:06 19:59 39:05 ⛏ Fish Boom FC
25 988 13:21 18:53 — ⛏ Fish Boom FC into Galleys
21 835 13:47 24:13 39:19 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
11,165 15,013 6,040 950 33,168 34,046
13,020 11,840 6,400 1,150 32,410 33,286
11,145 9,575 4,380 2,250 27,350 29,684
5,415 8,326 3,665 650 18,056 18,731
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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