AoeStats
← Abu.Hansa

African Clearing

510608969Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 26m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Mongols · Switzerland
1333
+13
🇨🇭 Tatars · Switzerland
1238
+18
🇩🇪 Muisca · Germany
1275
-16
🇩🇪 Varangians · Germany
1268
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,317 13:10 17:01 — ⛏ Fast Castle
22 582 13:25 24:51 — ⚔ Scout Rush
19 497 13:43 18:51 — ⛏ Fast Castle
18 480 14:03 19:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,425 4,945 1,775 850 13,995 13,786
5,205 3,535 1,190 350 10,280 11,667
4,595 3,538 1,750 200 10,083 10,296
4,320 3,265 520 1,155 9,260 9,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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