AoeStats
← Abu.Hansa

Arena

510600878Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 48m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
1258
+17
🇩🇪 Saxons · Germany
1251
+17
🇦🇷 Saxons · Argentina
1293
-17
🇦🇷 Cumans · Argentina
1269
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,877 8:56 26:43 44:33
35 1,708 8:59 25:15 42:43
22 1,048 11:13 20:21 36:23 ⚔ M@A FC
21 1,021 10:19 14:27 38:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,135 17,955 11,425 2,615 51,130 54,745
20,040 16,845 8,650 4,950 50,485 52,813
18,965 14,580 6,825 850 41,220 45,687
21,190 8,970 7,940 2,410 40,510 44,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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