AoeStats
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Oasis

509090535Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 25m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1048
+32
🇹🇼 Shu · Taiwan
1039
+15
🇨🇦 Huns · Canada
1021
+16
🇬🇧 Poles · United Kingdom
1013
+16
🇨🇳 Britons · China
1079
-18
🇨🇳 Hindustanis · China
1074
-18
🇨🇳 Cumans · China
955
-13
🇹🇼 Varangians · Taiwan
954
-13
Player eAPM Actions Feudal Castle Imperial Opening
73 1,847 9:14 24:54 — ⚔ Archers into Scouts
29 742 12:03 21:23 — ⚔ Scout Rush
27 696 11:42 16:45 — ⛏ Fast Castle
26 660 11:34 16:50 — ⛏ Fast Castle
22 564 11:59 18:28 — ⛏ Fast Castle
22 560 11:03 21:46 — ⚔ Scout Rush
21 542 12:33 — — ⚔ Skirmisher Rush
20 500 11:24 15:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,750 4,180 1,015 850 11,795 13,096
5,210 4,071 2,075 0 11,356 11,865
5,895 3,220 470 1,400 10,985 11,660
5,060 3,675 1,285 870 10,890 11,713
5,455 3,450 725 100 9,730 10,226
5,290 3,130 350 200 8,970 10,368
3,220 2,510 425 150 6,305 6,195
2,525 1,649 50 0 4,224 4,791
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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