AoeStats
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Arena

509080496Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 97m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1154
+14
🇨🇳 Franks · China
1153
+14
🇨🇳 Berbers · China
1153
+14
🇨🇳 Persians · China
1095
+17
🇬🇧 Huns · United Kingdom
1168
-17
🇨🇳 Spanish · China
1103
-14
🇨🇳 Britons · China
1093
-14
🇩🇪 Saxons · Germany
1085
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 5,519 10:14 13:51 27:41 ⛏ Fast Castle
56 5,427 11:30 15:38 28:24 ⛏ Fast Castle
42 4,119 11:39 15:11 42:25 ⛏ Fast Castle
40 3,927 11:00 14:53 46:57 ⛏ Fast Castle
35 3,456 12:17 17:54 30:23 ⛏ Fast Castle
33 3,172 9:57 14:17 29:32 ⛏ Fast Castle
26 2,559 9:25 18:50 31:15 ⛏ Fast Castle
24 2,292 11:21 15:04 28:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
88,190 79,065 36,580 3,905 207,740 218,786
92,040 63,322 33,250 7,170 195,782 200,010
66,900 51,035 48,955 4,065 170,955 195,446
41,050 61,380 28,530 8,130 139,090 162,299
84,760 22,485 25,125 3,210 135,580 155,998
56,390 48,890 15,500 2,960 123,740 146,396
58,145 39,325 20,575 2,425 120,470 128,581
43,690 47,685 13,935 2,740 108,050 111,430
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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