AoeStats
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MegaRandom

506129120Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 45m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khitans · Taiwan
1011
+12
🇺🇸 Berbers · United States
938
+15
🇹🇼 Byzantines · Taiwan
917
+16
🇧🇷 Mongols · Brazil
904
+16
🇹🇼 Magyars · Taiwan
981
-18
🇻🇳 Maya · Vietnam
898
-14
🇻🇳 Cumans · Vietnam
890
-14
🇻🇳 Sicilians · Vietnam
877
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,816 14:46 22:14 38:23 ⚔ Scout Rush
32 1,457 14:26 20:40 41:52 ⚔ Archer Rush
25 1,150 11:10 25:20 — ⚔ Scout Rush
24 1,080 12:09 18:56 — ⚔ FC into Scouts
22 996 12:18 19:03 39:23 ⚔ FC into Scouts
18 823 13:26 23:43 40:13
16 716 11:31 17:25 39:55 ⛏ Fast Castle
14 622 15:55 30:40 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
15,330 12,973 4,540 1,025 33,868 38,033
17,885 8,210 5,740 200 32,035 36,836
14,750 9,715 5,275 975 30,715 33,559
12,485 11,765 4,385 800 29,435 36,478
8,575 8,010 4,935 750 22,270 27,846
11,185 5,130 2,625 2,715 21,655 28,746
8,130 5,712 3,065 2,445 19,352 20,207
6,040 4,472 710 750 11,972 13,725
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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