AoeStats
← [GG] Trezeguet

Nomad

510454416Analyzed
2v2 RM · 7h ago on Oct 1, 2026· 65m 29s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bulgarians · Mexico
1034
+14
🇲🇽 Varangians · Mexico
993
+16
🇧🇷 Magyars · Brazil
1003
-15
🇧🇷 Persians · Brazil
980
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,530 14:06 22:07 37:54 ⚔ Fish Boom into Drush
27 1,761 14:10 23:08 38:06 ⛏ Fish Boom FC into Fire Galleys
26 1,689 14:40 31:25 — ⚔ Fish Boom into Archers
21 1,398 15:49 25:31 38:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,700 27,715 18,900 6,850 89,165 99,080
23,905 18,235 16,130 2,150 60,420 68,791
23,110 14,778 11,615 3,800 53,303 60,255
8,040 11,360 4,680 2,480 26,560 27,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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