AoeStats
← Sovrano-di-Capiate

Black Forest

510365400Analyzed
3v3 RM · 20h ago on Sep 30, 2026· 74m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
623
+17
🇮🇹 Italians · Italy
582
+19
🇸🇪 Varangians · Sweden
487
+22
🇫🇷 Goths · France
677
-21
🇫🇷 Franks · France
625
-19
🇫🇷 Chinese · France
608
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 3,431 12:24 23:58 39:03 ⛏ Fast Castle
26 1,933 13:05 20:37 41:18 ⛏ Fast Castle
19 1,404 12:45 21:46 38:38 ⛏ Fast Castle
16 1,163 15:13 25:46 38:55 ⛏ Fast Castle
16 1,193 13:45 23:12 33:22 ⛏ Fast Castle
14 1,065 12:52 21:00 35:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,355 41,256 26,775 3,625 126,011 135,970
36,405 25,317 30,320 5,410 97,452 132,861
29,055 21,180 20,710 3,905 74,850 95,390
18,450 31,098 20,890 3,500 73,938 129,315
24,605 13,384 25,075 1,825 64,889 74,492
12,000 21,745 17,965 5,225 56,935 80,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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