AoeStats
← Walid93

Arabia

510063448Analyzed
1v1 RM · 2d ago on Sep 29, 2026· 70m 57s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Danes · Australia
1227
+13
🇨🇭 Britons · Switzerland
1171
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 3,169 9:08 22:28 46:55 ⚔ Archers into Scouts
40 2,833 10:19 23:51 42:57 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
38,795 28,404 15,260 1,925 84,384 86,942
36,565 27,899 13,360 6,385 84,209 92,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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