Arabia
505249075Analyzed2v2 RM
·
23d ago on Sep 8, 2026·
36m 33s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 234,506 analysed team-game players on Arabia.
statere26
C
Feudal Age
11:21
vs 10:18
btm 25%
Castle Age
22:22
vs 22:29
top 48%
Imperial Age
—
vs 39:59
btm 0%
eAPM
32
vs 31
top 48%
First military
12:01
vs 11:40
btm 46%
▼
Slow Feudal Age at 11:21 — slower than 75% of analysed players on Arabia
JP
A
Feudal Age
9:49
vs 10:18
top 36%
Castle Age
24:11
vs 22:29
btm 29%
Imperial Age
—
vs 39:59
btm 0%
eAPM
76
vs 31
top 2%
First military
10:44
vs 11:40
top 34%
▲
High eAPM (76) — top quarter of analysed players
▼
Town centers idle 3:14 of the first 24:11 — keep villagers queued
juansrv
D
Feudal Age
11:26
vs 10:18
btm 23%
Castle Age
23:48
vs 22:29
btm 34%
Imperial Age
—
vs 39:59
btm 0%
eAPM
14
vs 31
btm 9%
First military
18:34
vs 11:40
btm 15%
▼
Slow Feudal Age at 11:26 — slower than 77% of analysed players on Arabia
▼
Low eAPM (14) — busier hands win idle time back
▼
First military only at 18:34 (Scout Cavalry) — later than 85% of analysed players on Arabia
▼
Town centers idle 8:08 of the first 23:48 — keep villagers queued
#South
C
Feudal Age
10:41
vs 10:18
btm 40%
Castle Age
36:08
vs 22:29
btm 1%
Imperial Age
—
vs 39:59
btm 0%
eAPM
38
vs 31
top 36%
First military
11:10
vs 11:40
top 43%
▼
Slow Castle Age at 36:08 — slower than 99% of analysed players on Arabia
▼
Loom never researched — one lost villager costs more