AoeStats
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Arabia

505249075Analyzed
2v2 RM · 23d ago on Sep 8, 2026· 36m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1052
+34
🇫🇷 Burmese · France
1018
+17
🇻🇳 Japanese · Vietnam
1066
-17
🇨🇴 Spanish · Colombia
1042
-16
Player eAPM Actions Feudal Castle Imperial Opening
76 2,791 9:49 24:11 — ⚔ Archer Rush
38 1,382 10:41 36:08 —
32 1,188 11:21 22:22 — ⚔ Scout Rush
14 515 11:26 23:48 —

Resources

Player Food Wood Gold Stone Spent Collected
7,385 8,862 6,510 100 22,857 23,895
9,340 5,956 3,820 950 20,066 21,072
7,115 5,057 2,125 1,860 16,157 17,012
7,185 3,795 740 745 12,465 13,789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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