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African Clearing

510298905Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 51m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1297
+8
🇯🇵 Turks · Japan
1079
+17
🇨🇳 Franks · China
1042
+18
🇨🇳 Varangians · China
932
+22
🇨🇳 Persians · China
1275
-23
🇨🇳 Spanish · China
1129
-18
🇨🇳 Teutons · China
1045
-14
🇨🇳 Mongols · China
939
-10
Player eAPM Actions Feudal Castle Imperial Opening
52 2,695 14:11 18:05 38:40 ⛏ Fast Castle
50 2,596 14:31 19:10 40:04 ⚔ Scouts FC
43 2,214 13:06 24:19 45:26 ⚔ M@A into Scouts
39 2,006 15:47 19:37 43:09 ⛏ Fish Boom FC
20 1,017 13:49 22:48 45:24 ⛏ Fast Castle
18 948 16:24 20:58 38:38 ⛏ Fast Castle
17 862 12:39 16:46 — ⛏ Fast Castle
16 821 15:23 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,195 20,225 11,295 2,050 58,765 67,175
24,900 12,505 17,140 3,000 57,545 60,199
19,200 19,294 13,380 2,350 54,224 68,130
19,680 9,202 11,045 1,830 41,757 46,303
20,650 8,728 7,950 3,000 40,328 52,630
11,930 8,443 4,970 2,160 27,503 30,771
10,240 6,915 1,740 2,950 21,845 21,986
2,155 1,700 675 100 4,630 5,790
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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