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Arena

510747588Analyzed
4v4 RM · 19h ago on Oct 2, 2026· 51m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Portuguese · Taiwan
1391
+12
🇰🇷 Saracens · South Korea
1312
+15
🇮🇳 Franks · India
1292
+16
🇨🇴 Varangians · Colombia
1278
+16
🇬🇵 Bohemians · Guadeloupe
1337
-17
🇺🇸 Mongols · United States
1305
-15
🇧🇪 Vikings · Belgium
1265
-14
🇷🇴 Portuguese · Romania
1252
-13
Player eAPM Actions Feudal Castle Imperial Opening
66 3,423 10:00 13:43 27:31 ⛏ Fast Castle
45 2,332 10:55 18:23 32:49 ⛏ Fast Castle
42 2,181 12:09 16:34 36:43 ⛏ Fast Castle
41 2,110 9:59 14:48 27:50 ⛏ Fast Castle
32 1,649 10:49 15:00 28:15 ⛏ Fast Castle
24 1,255 10:27 15:06 30:16 ⛏ Fast Castle
22 1,160 11:58 15:56 28:32 ⛏ Fast Castle
17 868 11:00 16:50 33:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,840 27,985 21,655 4,965 84,445 96,543
34,340 16,750 17,525 4,830 73,445 77,714
17,585 23,220 23,035 3,650 67,490 72,678
33,160 15,138 11,935 3,050 63,283 69,441
28,500 10,960 14,010 285 53,755 59,436
20,620 19,380 7,375 2,150 49,525 57,646
17,725 13,075 10,670 2,650 44,120 60,728
14,500 14,650 6,380 2,505 38,035 41,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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