AoeStats
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Nomad

510583796Analyzed
4v4 RM · 14h ago on Oct 1, 2026· 37m 13s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Muisca · Chile
1256
+13
🇨🇳 Italians · China
1160
+17
🇵🇪 Persians · Peru
1096
+19
🇩🇪 Cumans · Germany
1086
+20
🇮🇹 Celts · Italy
1256
-21
🇦🇷 Italians · Argentina
1190
-18
🇩🇪 Spanish · Germany
1128
-15
🇹🇷 Danes · Türkiye
1119
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 1,872 13:55 20:15 35:08 ⛏ Fish Boom FC
44 1,643 14:31 22:56 — ⛏ Fish Boom into Fire Galleys into Galleys FC
31 1,155 13:10 18:45 — ⛏ Fish Boom FC
27 991 15:05 — —
24 907 12:00 23:43 — ⛏ Fast Castle
18 669 14:39 19:22 31:19 ⛏ Fish Boom FC
14 529 19:53 — — ⛏ Fish Boom
10 362 35:02 — —

Resources

Player Food Wood Gold Stone Spent Collected
15,005 8,795 6,265 1,500 31,565 33,277
9,170 12,805 2,290 1,350 25,615 29,969
13,310 6,375 3,080 955 23,720 24,134
8,205 10,250 3,575 475 22,505 25,193
5,825 6,860 3,190 950 16,825 18,643
2,775 3,081 50 300 6,206 6,298
2,700 2,143 50 325 5,218 4,691
2,050 1,812 100 200 4,162 4,524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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