AoeStats
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Nomad

510580806Analyzed
4v4 RM · 8h ago on Oct 1, 2026· 18m 50s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1145
+15
🇵🇪 Persians · Peru
1078
+18
🇨🇳 Huns · China
1077
+18
🇹🇼 Danes · Taiwan
1063
+18
🇩🇪 Spanish · Germany
1146
-18
🇵🇱 Italians · Poland
1133
-18
🇧🇾 Georgians · Belarus
1115
-17
🇷🇺 Franks · Russia
1079
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 720 14:47 — — ⚔ Scout Rush
32 604 15:57 — — ⛏ Fish Boom
26 482 15:44 — —
23 433 — — —
22 415 14:43 — — ⚔ Fish Boom into Towers
21 399 14:31 18:33 — ⛏ Fish Boom FC
21 403 — — — ⛏ Fish Boom
20 368 13:43 18:02 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,175 1,865 0 100 8,140 7,786
3,160 3,325 275 100 6,860 6,916
3,200 2,350 425 100 6,075 6,458
2,840 1,878 50 315 5,083 5,391
2,350 1,750 50 100 4,250 4,297
1,850 1,670 100 350 3,970 3,495
1,700 1,781 50 200 3,731 3,216
1,300 400 50 100 1,850 1,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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