AoeStats
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Nomad

510564866Analyzed
4v4 RM · 7h ago on Oct 1, 2026· 23m 7s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1154
+14
🇨🇳 Huns · China
1115
+16
🇺🇦 Danes · Ukraine
1101
+16
🇹🇼 Romans · Taiwan
1079
+17
🇩🇪 Burgundians · Germany
1143
-18
🇸🇰 Poles · Slovakia
1138
-17
🇵🇹 Dravidians · Portugal
1097
-15
🇦🇷 Malay · Argentina
1043
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 824 16:43 — — ⚔ Fish Boom into Archers
32 746 15:38 19:16 — ⛏ Fish Boom FC
26 592 13:00 — — ⛏ Fish Boom
21 492 15:29 20:23 — ⛏ Fish Boom FC
21 492 15:02 — — ⚔ Fish Boom into M@A
18 422 13:43 18:14 — ⛏ Fish Boom FC
18 426 14:24 21:15 — ⛏ Fish Boom FC
17 402 13:42 — — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,375 4,590 820 100 10,885 12,261
5,275 4,478 250 300 10,303 10,244
4,100 3,990 875 200 9,165 10,423
3,560 2,821 715 755 7,851 7,956
3,650 2,871 440 750 7,711 9,066
3,175 3,511 205 370 7,261 8,246
3,720 2,545 615 220 7,100 7,414
2,975 2,986 185 100 6,246 8,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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