AoeStats
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Arena

510487211Analyzed
4v4 RM · 3h ago on Oct 1, 2026· 41m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Gurjaras · Taiwan
1307
+10
🇩🇪 Khmer · Germany
1203
+14
🇦🇿 Persians · Azerbaijan
1193
+14
🇭🇰 Saxons · Hong Kong SAR China
1141
+17
🇦🇺 Wei · Australia
1215
-16
🇨🇳 Chinese · China
1161
-14
🇸🇬 Slavs · Singapore
1139
-13
🇨🇦 Teutons · Canada
1106
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,598 9:42 17:27 28:18 ⛏ Fast Castle
37 1,516 10:08 14:15 34:50 ⛏ Fast Castle
32 1,311 11:15 25:56 30:23 ⚔ Archers into Fast Imp
31 1,293 11:14 15:21 36:42 ⛏ Fast Castle
28 1,159 10:22 14:17 29:27 ⛏ Fast Castle
26 1,062 11:21 15:10 29:13 ⛏ Fast Castle
26 1,081 10:51 14:10 29:27 ⛏ Fast Castle
12 475 10:19 13:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,495 13,640 14,105 3,000 63,240 68,170
23,200 15,100 13,790 950 53,040 62,440
24,870 12,090 11,420 3,730 52,110 59,522
23,320 11,530 10,395 1,500 46,745 50,172
16,845 14,035 10,530 950 42,360 52,679
14,510 17,920 7,270 2,435 42,135 43,129
17,500 13,900 7,335 1,080 39,815 41,281
5,400 4,455 565 1,500 11,920 15,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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