AoeStats
← Gen ALPHA RIZZLER 67

Black Forest

510346404Analyzed
4v4 RM · 12h ago on Sep 30, 2026· 5m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Mongols · Bangladesh
1346
+13
🇭🇰 Britons · Hong Kong SAR China
1344
+13
🇦🇷 Franks · Argentina
1330
+13
1228
+17
🇹🇷 Varangians · Türkiye
1288
-15
🇮🇳 Wu · India
1278
-14
🇩🇪 Ethiopians · Germany
1260
-14
🇫🇷 Byzantines · France
1242
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 195 — — —
35 175 — — —
20 100 — — —
15 77 — — —
7 37 — — —
1 6 — — —
1 5 — — —
0 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 225 0 0 1,075 957
650 150 0 0 800 714
500 150 50 0 700 572
250 0 0 0 250 175
100 0 0 0 100 200
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.