AoeStats
← Gen ALPHA RIZZLER 67

Fortress

510157828Analyzed
4v4 RM · 19h ago on Sep 29, 2026· 88m 3s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Portuguese · Belgium
1266
+17
🇷🇺 Inca · Russia
1253
+17
🇫🇮 Italians · Finland
1249
+17
🇫🇮 Spanish · Finland
1210
+19
🇺🇸 Magyars · United States
1316
-19
🇹🇷 Varangians · Türkiye
1291
-18
🇨🇦 Burgundians · Canada
1259
-17
🇧🇷 Burmese · Brazil
1243
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 4,689 5:11 11:51 26:51 ⛏ Fast Castle
50 4,389 7:50 11:44 35:43 ⛏ Fast Castle
36 3,174 7:08 11:15 27:08 ⛏ Fast Castle
28 2,469 7:47 11:55 33:15 ⛏ Fast Castle
26 2,308 8:18 12:24 26:12 ⛏ Fast Castle
25 2,212 8:44 12:41 26:45 ⛏ Fast Castle
23 1,996 6:50 12:46 20:45 ◆ FC into Fast Imp
21 1,850 7:37 13:08 29:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
89,000 24,548 70,315 4,950 188,813 198,315
92,290 27,504 58,525 2,310 180,629 203,136
89,975 56,375 23,860 4,225 174,435 181,414
30,240 71,760 52,085 12,195 166,280 199,558
44,025 48,520 45,880 7,575 146,000 205,942
67,395 50,805 16,045 1,050 135,295 139,608
54,575 31,532 43,455 3,145 132,707 152,120
33,395 30,855 30,825 10,095 105,170 133,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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