AoeStats
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Yucatan

510291830Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 65m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
33 2,183 13:46 63:43 — ⚔ Towers FC
25 1,621 13:45 26:06 43:39 ⛏ Fast Castle
20 1,291 9:37 19:14 38:20 ⛏ Fast Castle
20 1,290 11:57 29:48 39:28 ⚔ Archer Rush
16 1,052 12:37 22:18 35:34 ⛏ Fish Boom FC
13 884 15:02 21:04 41:02 ⛏ Fast Castle
11 719 11:56 31:26 — ⚔ Towers FC
10 679 14:46 24:49 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
72,785 19,230 19,520 8,400 119,935 163,897
20,395 27,596 18,080 3,940 70,011 74,985
31,560 13,385 10,790 6,615 62,350 90,065
21,845 9,335 8,490 6,950 46,620 60,351
12,970 12,065 10,560 1,400 36,995 53,248
8,250 12,190 1,750 1,205 23,395 25,392
6,385 4,795 650 1,050 12,880 20,584
5,480 3,760 765 2,540 12,545 12,246
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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