AoeStats
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Nomad

510198958Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 41m 41s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
853
+13
🇺🇸 Spanish · United States
780
+16
🇨🇳 Goths · China
772
+16
🇦🇷 Varangians · Argentina
810
-15
🇦🇷 Persians · Argentina
774
-15
🇦🇷 Bulgarians · Argentina
769
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,435 17:10 35:06 — ⚔ Skirmisher Rush
30 1,231 17:11 23:26 38:12 ⛏ Fish Boom FC
18 738 22:13 — — ⚔ Fish Boom into M@A
13 544 15:18 24:19 — ⛏ Fish Boom FC
11 446 17:02 24:33 — ⛏ Fish Boom FC
1 23 — — —

Resources

Player Food Wood Gold Stone Spent Collected
11,410 9,900 4,440 2,460 28,210 32,123
7,375 11,400 5,320 1,500 25,595 29,533
10,455 7,095 2,895 2,150 22,595 28,491
6,025 4,523 250 425 11,223 13,285
4,025 5,595 310 540 10,470 12,320
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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