AoeStats
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MegaRandom

509952595Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 54m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Saxons · Spain
927
+13
🇬🇧 Spanish · United Kingdom
887
+15
🇦🇷 Byzantines · Argentina
875
+15
🇿🇦 Vietnamese · South Africa
875
+15
🇦🇷 Slavs · Argentina
928
-18
🇨🇴 Mongols · Colombia
901
-16
🇺🇸 Spanish · United States
806
-12
🇦🇷 Byzantines · Argentina
800
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,966 12:11 20:59 41:15 ⛏ Fast Castle
28 1,495 11:22 19:25 — ⛏ Fast Castle
26 1,432 11:58 19:02 31:55 ⛏ Fast Castle
23 1,225 11:10 22:48 39:21
22 1,181 11:43 19:10 50:10 ⛏ Fast Castle
20 1,092 12:09 18:29 37:43 ⛏ Fast Castle
18 992 11:45 17:43 34:15 ⛏ Fast Castle
18 970 14:35 24:01 50:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,475 27,414 7,160 1,050 63,099 66,020
22,420 19,780 8,515 4,810 55,525 63,427
23,395 15,975 9,805 4,950 54,125 60,765
19,665 19,465 10,320 2,450 51,900 79,485
20,115 9,885 11,745 3,380 45,125 47,961
15,710 9,255 11,470 3,350 39,785 42,330
18,000 9,739 8,540 3,110 39,389 57,525
14,540 14,437 4,675 2,025 35,677 39,030
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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