AoeStats
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Arena

509682746Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 48m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
833
+14
🇩🇪 Danes · Germany
815
+15
🇩🇪 Spanish · Germany
767
+18
🇹🇼 Celts · Taiwan
819
-17
🇦🇷 Lithuanians · Argentina
804
-16
🇹🇷 Poles · Türkiye
767
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,338 13:50 18:41 38:54 ⛏ Fast Castle
19 896 13:14 16:59 32:58 ⛏ Fast Castle
17 804 11:30 16:37 35:00 ⛏ Fast Castle
15 734 14:46 21:33 38:12 ⛏ Fast Castle
15 704 10:59 22:46 — ⛏ Fast Castle
14 668 12:22 21:18 31:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,235 20,935 11,125 1,000 53,295 69,187
17,695 11,140 11,695 850 41,380 49,374
17,945 8,020 8,110 2,050 36,125 44,918
18,185 6,555 8,520 2,140 35,400 38,263
13,745 6,105 5,145 1,430 26,425 35,105
10,750 7,210 6,625 1,555 26,140 30,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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