AoeStats
← Jpaca98

Arena

509663180Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 55m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Japanese · Italy
897
+12
🇦🇷 Lithuanians · Argentina
771
+17
🇨🇴 Franks · Colombia
701
+20
🇨🇴 Khmer · Colombia
676
+22
🇨🇳 Goths · China
824
-19
🇨🇳 Khmer · China
806
-18
🇨🇳 Franks · China
788
-17
🇨🇳 Burgundians · China
772
-17
Compared against 534,222 analysed team-game players on Arena.
Deyns1020 C
Feudal Age 12:33 vs 10:55
btm 10%
Castle Age 17:44 vs 16:03
btm 31%
Imperial Age 30:16 vs 32:17
top 31%
eAPM 15 vs 27
btm 12%
First military 18:03 vs 18:52
top 43%
▼ Slow Feudal Age at 12:33 — slower than 90% of analysed players on Arena
▼ Low eAPM (15) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 17s across the first 17:44
maalrugu B
Feudal Age 11:03 vs 10:55
btm 45%
Castle Age 15:02 vs 16:03
top 28%
Imperial Age 39:21 vs 32:17
btm 11%
eAPM 39 vs 27
top 22%
First military 17:20 vs 18:52
top 36%
▲ Fast Castle Age at 15:02 — faster than 72% of analysed players on Arena
▼ Slow Imperial Age at 39:21 — slower than 89% of analysed players on Arena
▲ High eAPM (39) — top quarter of analysed players
▼ Loom after the Feudal click (8:56) — usually safest before it
▲ Town centers almost never idle — 1s across the first 15:01
Moloxy D
Feudal Age 12:19 vs 10:55
btm 12%
Castle Age 18:04 vs 16:03
btm 28%
Imperial Age 31:00 vs 32:17
top 38%
eAPM 9 vs 27
btm 3%
First military 18:31 vs 18:52
top 47%
▼ Slow Feudal Age at 12:19 — slower than 88% of analysed players on Arena
▼ Low eAPM (9) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
Jpaca98 D
Feudal Age 14:02 vs 10:55
btm 2%
Castle Age 21:28 vs 16:03
btm 12%
Imperial Age — vs 32:17
btm 0%
eAPM 14 vs 27
btm 11%
First military 26:27 vs 18:52
btm 14%
▼ Slow Feudal Age at 14:02 — slower than 98% of analysed players on Arena
▼ Slow Castle Age at 21:28 — slower than 88% of analysed players on Arena
▼ Low eAPM (14) — busier hands win idle time back
▼ First military only at 26:27 (Monk) — later than 86% of analysed players on Arena
▲ Town centers almost never idle — 16s across the first 21:28
纸片纸片 D
Feudal Age 11:24 vs 10:55
btm 31%
Castle Age 16:42 vs 16:03
btm 41%
Imperial Age 54:08 vs 32:17
btm 0%
eAPM 13 vs 27
btm 9%
First military 19:38 vs 18:52
btm 44%
▼ Slow Imperial Age at 54:08 — slower than 100% of analysed players on Arena
▼ Low eAPM (13) — busier hands win idle time back
▼ Loom after the Feudal click (10:34) — usually safest before it
▲ Town centers almost never idle — 25s across the first 16:42
劲爆菇一身是胆 C
Feudal Age 13:02 vs 10:55
btm 6%
Castle Age 19:58 vs 16:03
btm 17%
Imperial Age 35:08 vs 32:17
btm 29%
eAPM 34 vs 27
top 31%
First military 20:43 vs 18:52
btm 37%
▼ Slow Feudal Age at 13:02 — slower than 94% of analysed players on Arena
▼ Slow Castle Age at 19:58 — slower than 83% of analysed players on Arena
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 9s across the first 19:57
神医喜来乐 C
Feudal Age 12:17 vs 10:55
btm 13%
Castle Age 20:12 vs 16:03
btm 16%
Imperial Age 26:56 vs 32:17
top 5%
eAPM 28 vs 27
top 47%
First military 24:18 vs 18:52
btm 21%
▼ Slow Feudal Age at 12:17 — slower than 87% of analysed players on Arena
▼ Slow Castle Age at 20:12 — slower than 84% of analysed players on Arena
▲ Fast Imperial Age at 26:56 — faster than 95% of analysed players on Arena
▲ Town centers almost never idle — 2s across the first 20:12
帝道 C
Feudal Age 12:07 vs 10:55
btm 15%
Castle Age 16:28 vs 16:03
btm 44%
Imperial Age 29:08 vs 32:17
top 20%
eAPM 22 vs 27
btm 34%
First military 18:16 vs 18:52
top 45%
▼ Slow Feudal Age at 12:07 — slower than 85% of analysed players on Arena
▲ Fast Imperial Age at 29:08 — faster than 80% of analysed players on Arena
▼ Loom never researched — one lost villager costs more
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