AoeStats
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Arena

509663180Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 55m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Japanese · Italy
897
+12
🇦🇷 Lithuanians · Argentina
771
+17
🇨🇴 Franks · Colombia
701
+20
🇨🇴 Khmer · Colombia
676
+22
🇨🇳 Goths · China
824
-19
🇨🇳 Khmer · China
806
-18
🇨🇳 Franks · China
788
-17
🇨🇳 Burgundians · China
772
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,161 11:03 15:02 39:21 ⛏ Fast Castle
34 1,902 13:02 19:58 35:08 ⛏ Fast Castle
28 1,548 12:17 20:12 26:56 ⛏ Fast Castle
22 1,214 12:07 16:28 29:08 ⛏ Fast Castle
15 812 12:33 17:44 30:16 ⛏ Fast Castle
14 786 14:02 21:28 — ⛏ Fast Castle
13 741 11:24 16:42 54:08 ⛏ Fast Castle
9 481 12:19 18:04 31:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,995 17,410 20,235 1,550 65,190 73,692
32,865 9,370 18,795 1,400 62,430 72,737
23,075 11,355 16,405 2,900 53,735 58,166
26,250 11,320 12,210 2,845 52,625 70,428
21,925 7,700 13,650 1,500 44,775 52,823
17,380 10,823 11,355 750 40,308 42,337
14,535 5,890 5,320 3,195 28,940 30,896
12,700 10,675 1,495 400 25,270 44,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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