AoeStats
← Ming

Black Forest

511031483Analyzed
2v2 RM · 2h ago on Oct 3, 2026· 61m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Byzantines · Taiwan
926
+13
🇹🇼 Varangians · Taiwan
872
+22
🇨🇳 Persians · China
874
-15
🇭🇰 Persians · Hong Kong SAR China
857
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,239 14:45 21:02 33:17 ⛏ Fast Castle
23 1,401 12:38 22:00 33:29 ⛏ Fast Castle
16 970 12:07 22:13 27:51 ◆ FC into Fast Imp
12 719 11:50 19:17 28:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,605 26,633 15,440 3,635 85,313 88,439
46,010 18,726 16,940 3,375 85,051 90,750
34,295 14,124 21,965 2,860 73,244 84,649
31,405 13,863 11,665 2,900 59,833 69,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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