AoeStats
← Ming

Nomad

511018372Analyzed
3v3 RM · 5h ago on Oct 3, 2026· 48m 22s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Lithuanians · Canada
921
+15
🇮🇳 Persians · India
917
+15
🇫🇮 Danes · Finland
916
+15
🇨🇳 Persians · China
907
-15
🇨🇳 Huns · China
907
-15
🇭🇰 Persians · Hong Kong SAR China
889
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,233 19:43 23:31 41:33 ⛏ Fish Boom FC
22 1,054 16:31 20:44 39:42 ⛏ Fish Boom FC
20 984 15:28 21:42 38:44 ⛏ Fish Boom FC
19 916 16:07 22:47 43:59 ⛏ Fish Boom FC
16 774 13:59 18:56 33:12 ⛏ Fish Boom FC
13 608 13:12 21:51 32:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,950 16,435 9,565 3,300 51,250 56,795
17,810 15,575 7,640 4,525 45,550 52,439
13,055 8,660 4,415 3,645 29,775 32,209
12,365 9,280 5,400 2,450 29,495 31,989
8,495 6,653 4,365 2,540 22,053 23,159
8,610 5,873 3,160 2,900 20,543 21,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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