AoeStats
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Arena

510414150Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 46m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
672
+12
🇺🇸 Koreans · United States
445
+22
🇺🇸 Khmer · United States
610
-29
🇺🇸 Danes · United States
550
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,738 12:48 17:48 — ⛏ Fast Castle
23 1,078 10:07 17:03 30:20 ⛏ Fast Castle
15 706 12:11 29:23 — ⚔ Towers into Archers
11 491 14:02 24:21 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,145 6,185 5,350 1,485 26,165 34,345
9,905 7,035 6,155 1,385 24,480 28,828
5,745 6,385 2,515 1,250 15,895 18,299
6,550 4,785 870 605 12,810 12,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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