AoeStats
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Nomad

509464459Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 61m 26s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
1329
+12
🇹🇷 Persians · Türkiye
1165
+18
🇦🇹 Malay · Austria
1235
-15
🇬🇧 Saxons · United Kingdom
1235
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 2,035 14:24 23:29 47:37 ⛏ Fish Boom FC
31 1,889 13:15 19:45 41:04 ⛏ Fish Boom into Galleys FC
18 1,123 13:13 20:19 36:00 ⛏ Fish Boom FC
16 1,009 14:38 19:01 33:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,220 25,525 15,170 2,350 67,265 80,737
18,020 17,081 8,465 4,420 47,986 55,678
12,060 19,889 9,320 1,250 42,519 44,581
13,710 14,455 8,760 4,450 41,375 41,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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