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Arabia

507978062Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 69m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1005
+13
🇦🇹 Persians · Austria
996
+13
🇭🇰 Inca · Hong Kong SAR China
988
+14
🇨🇳 Mongols · China
963
+15
🇭🇰 Mapuche · Hong Kong SAR China
1050
-18
🇨🇳 Turks · China
1009
-17
🇩🇪 Vietnamese · Germany
922
-13
🇦🇷 Persians · Argentina
759
-7
Player eAPM Actions Feudal Castle Imperial Opening
32 2,240 9:50 24:32 34:08 ⚔ Scout Rush
29 2,013 9:00 21:20 42:38 ⚔ Scout Rush
28 1,908 11:18 19:15 66:35 ⛏ Fast Castle
24 1,676 10:59 21:12 37:56 ⛏ Fast Castle
18 1,249 17:58 36:01 55:43 ⛏ Fast Castle
18 1,265 10:50 22:36 34:41 ⛏ Fast Castle
17 1,165 9:04 18:24 49:33 ⛏ Fast Castle
17 1,149 18:29 24:53 41:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,945 22,892 31,030 4,385 105,252 107,502
49,735 17,835 17,525 7,550 92,645 106,647
30,625 20,620 24,010 5,455 80,710 94,666
24,500 24,578 12,805 2,250 64,133 65,134
22,515 16,612 8,595 3,600 51,322 60,770
23,620 14,609 9,185 2,525 49,939 61,018
22,870 12,585 8,470 4,305 48,230 58,883
15,730 12,385 3,005 1,600 32,720 38,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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