AoeStats
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Arena

509099170Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 39m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1112
+10
🇸🇪 Varangians · Sweden
996
+15
🇧🇷 Khmer · Brazil
955
+16
🇨🇳 Celts · China
877
+20
🇭🇰 Celts · Hong Kong SAR China
1023
-17
🇨🇳 Teutons · China
960
-44
🇪🇸 Slavs · Spain
951
-15
🇭🇰 Spanish · Hong Kong SAR China
927
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,843 10:20 14:04 30:04 ⛏ Fast Castle
25 973 11:34 17:46 37:46 ⛏ Fast Castle
24 956 11:00 16:56 31:27 ⛏ Fast Castle
20 792 12:21 16:58 31:14 ⛏ Fast Castle
17 668 11:51 16:31 37:24 ⛏ Fast Castle
15 610 12:18 18:24 36:24 ⛏ Fast Castle
14 533 14:11 17:52 32:23 ⛏ Fast Castle
8 316 10:03 23:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,875 19,950 9,565 1,370 47,760 51,436
22,265 13,130 7,650 2,350 45,395 49,472
17,590 14,460 8,445 1,600 42,095 58,680
12,670 12,395 5,085 1,015 31,165 34,089
11,775 8,270 7,405 3,450 30,900 34,051
11,335 9,105 4,850 2,150 27,440 37,298
10,050 6,640 3,445 100 20,235 21,374
5,825 3,455 595 0 9,875 14,699
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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