AoeStats
← [GG] Shevchenko 7

MegaRandom

509462806Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 44m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1018
+15
🇧🇷 Japanese · Brazil
991
+16
🇧🇷 Portuguese · Brazil
946
+18
🇧🇷 Danes · Brazil
883
+19
🇹🇷 Mongols · Türkiye
1003
-18
🇪🇸 Danes · Spain
996
-18
963
-16
🇪🇸 Britons · Spain
961
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,141 10:53 15:39 36:54 ⛏ Fast Castle
33 1,455 9:37 19:02 36:08
30 1,311 10:12 20:04 41:51 ⚔ Scouts into Archers
30 1,333 11:25 21:54 33:33 ⚔ Scout Rush
25 1,089 10:18 15:42 33:12 ⛏ Fast Castle
19 860 10:39 19:58 37:17 ⛏ Fast Castle
15 681 12:12 16:18 34:15 ⛏ Fast Castle
14 618 11:55 24:32 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,125 13,634 9,190 3,130 44,079 47,446
17,770 11,605 9,955 2,305 41,635 43,030
16,405 16,242 6,630 2,315 41,592 46,150
19,315 12,727 5,440 2,450 39,932 57,602
12,750 10,618 8,245 2,780 34,393 37,075
15,695 7,290 6,220 2,950 32,155 41,585
11,845 9,360 3,410 1,275 25,890 26,860
7,600 6,935 5,035 2,325 21,895 26,460
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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