AoeStats
← [GG] Shevchenko 7

Fortress

509024317Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 57m 54s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
1002
+13
983
+14
🇨🇳 Saxons · China
899
+19
🇧🇷 Magyars · Brazil
977
-17
🇧🇷 Huns · Brazil
960
-16
🇧🇷 Turks · Brazil
889
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,724 9:47 14:41 44:32 ⛏ Fast Castle
29 1,663 8:17 11:52 26:47 ⛏ Fast Castle
28 1,593 7:47 12:49 28:20 ⛏ Fast Castle
23 1,350 8:11 14:36 20:44 ⛏ Fast Castle
16 946 8:48 13:10 23:03 ⛏ Fast Castle
14 808 9:55 15:35 19:54 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
33,440 14,225 22,135 2,800 72,600 83,952
26,345 19,525 21,685 1,800 69,355 75,282
21,800 20,469 17,995 2,435 62,699 79,448
29,360 13,110 14,990 2,950 60,410 68,741
20,235 16,150 9,805 1,800 47,990 55,109
17,825 12,055 14,370 1,080 45,330 48,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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