AoeStats
← [GG] Shevchenko 7

Nomad

509020013Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 46m 32s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
969
+16
🇨🇴 Turks · Colombia
940
+17
🇺🇸 Khmer · United States
923
+41
🇧🇷 Magyars · Brazil
996
-19
🇧🇷 Huns · Brazil
977
-17
🇧🇷 Varangians · Brazil
903
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,098 15:09 30:28 — ⚔ Fish Boom into Scouts into Archers
19 882 15:53 22:13 30:31 ⛏ Fish Boom into Fire Galleys FC
18 845 17:02 21:11 — ⛏ Fish Boom FC
16 760 14:47 21:41 38:56
14 651 15:58 27:05 — ⚔ M@A into Skirms into Towers
10 480 16:54 24:16 35:37 ⚔ Fish Boom into Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
12,700 14,120 8,880 3,000 38,700 39,662
12,330 9,570 5,215 1,660 28,775 30,305
12,185 8,855 4,360 1,905 27,305 29,377
8,015 6,528 4,880 2,280 21,703 24,204
7,330 11,535 1,390 505 20,760 24,621
8,750 6,676 2,915 2,175 20,516 21,098
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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