AoeStats
← [GG] Shevchenko 7

Arabia

509016836Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 28m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1029
+14
🇦🇷 Magyars · Argentina
989
+15
🇦🇷 Teutons · Argentina
978
+16
🇧🇷 Japanese · Brazil
1012
-16
🇧🇷 Persians · Brazil
993
-16
🇧🇷 Varangians · Brazil
916
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 1,866 10:27 15:53 — ⛏ Fast Castle
44 1,281 9:03 22:14 — ⚔ M@A into Archers
30 868 9:22 22:01 — ⚔ Scout Rush
27 773 10:57 22:54 — ⚔ Scout Rush
24 685 9:57 17:08 — ⛏ Fast Castle
8 239 13:33 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,710 6,851 2,980 200 18,741 19,896
7,675 5,620 1,665 205 15,165 16,244
7,345 6,026 1,075 200 14,646 16,365
6,015 3,805 625 1,260 11,705 13,597
5,055 4,790 725 175 10,745 11,765
3,580 2,547 200 125 6,452 6,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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