AoeStats
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Arabia

509299736Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 53m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Aztecs · Mexico
1270
+12
🇪🇸 Khmer · Spain
1237
+13
🇦🇷 Inca · Argentina
1224
+13
1217
+14
🇹🇼 Vietnamese · Taiwan
1220
-15
🇹🇼 Italians · Taiwan
1209
-15
🇹🇼 Danes · Taiwan
1150
-12
🇹🇼 Huns · Taiwan
1102
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 2,579 9:16 23:49 39:58 ⚔ Archer Rush
33 1,782 11:04 22:36 36:45 ⚔ Scout Rush
33 1,735 10:08 15:34 32:49 ⛏ Fast Castle
32 1,708 12:44 16:58 40:52 ⛏ Fast Castle
30 1,586 11:19 16:33 32:02 ⚔ Scouts FC
27 1,447 9:55 24:23 40:20 ⚔ Archer Rush
27 1,424 10:00 14:02 39:47 ⛏ Fast Castle
23 1,201 11:07 42:47 51:49 ⚔ Champis into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
38,905 10,424 20,485 1,530 71,344 77,988
28,605 11,325 10,620 2,350 52,900 82,096
14,735 18,970 10,670 5,580 49,955 51,059
21,450 14,207 7,535 850 44,042 53,366
14,045 15,590 8,690 1,545 39,870 41,807
15,690 10,435 9,440 300 35,865 38,678
11,865 10,633 5,255 3,000 30,753 36,913
13,860 12,508 3,090 575 30,033 47,091
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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