AoeStats
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Black Forest

510322924Analyzed
4v4 RM · 12h ago on Sep 30, 2026· 38m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1149
+16
🇬🇧 Khmer · United Kingdom
1129
+17
🇨🇳 Wei · China
1124
+17
🇮🇳 Hindustanis · India
1122
+17
🇨🇭 Mongols · Switzerland
1183
-18
🇦🇺 Celts · Australia
1169
-18
🇫🇷 Malay · France
1124
-16
🇹🇼 Britons · Taiwan
1112
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,473 11:29 17:58 31:26 ⛏ Fast Castle
33 1,283 10:41 14:47 28:37 ⛏ Fast Castle
27 1,027 13:53 20:17 — ⛏ Fish Boom FC
26 1,021 13:47 23:29 35:09 ⛏ Fish Boom FC
24 934 11:47 15:54 27:25 ⛏ Fish Boom FC
22 862 11:31 17:50 31:42 ⛏ Fast Castle
21 822 13:45 17:49 32:12 ⛏ Fish Boom FC
8 328 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
20,170 19,689 9,570 2,395 51,824 53,575
18,270 11,266 10,625 1,810 41,971 44,902
15,160 13,465 7,850 1,780 38,255 45,098
K
18,795 9,590 7,640 2,150 38,175 47,679
14,130 12,155 3,515 1,020 30,820 36,768
7,980 11,111 1,810 1,440 22,341 25,886
9,260 8,349 2,715 1,915 22,239 24,271
1,700 978 0 0 2,678 3,559
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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